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We absolutely will support Mac and Linux to the same degree in future, and for now most Mac/Linux players have no issues, but Hurtworld is still very early in development and it's nonsensical to get annoyed at stuff being broken. Hurtworld is a Multiplayer Hardcore FPS Survival Sandbox game for PC, Mac and Linux. Currently in development by Bankroll Studios in Melbourne Australia. The devs read this! So feel free to leave suggestions, discussion, anything that relates to the game.
- Hurtworld MAC Download Free (MacBook) Release Date: December 4, 2015 Platforms: PC, Mac Developer: Bankroll Studios Publisher: Bankroll Studios Genre: Action, Survival Now there are many new games. And to be honest, many of them of poor quality and to.
- Hurtworld Mac Download is for everyone. Hurtworld has been recently released hence our team has decided to release a brand new application converted for Macintosh computers and designed by our team only. Hurtworld Mac Download is a great piece of installer that will finally give you access to full version of Hurtworld, including multiplayer mode, which is so important for this title. We have never let.
This is a list of console commands that can be used. F1 is the default key to bring up the console. Commands can also be executed with `rcon` and autoexec.cfg
- 2Server Commands
- 3CVARS
Client Commands[edit | edit source]
These are commands that all clients, regardless of permissions, can execute.
Command | Arguments | Description | Example |
---|---|---|---|
connect | <ip> | Connect to a server at a specified IP, with the default port (12871) | connect 192.168.0.1 |
connect | <ip>:<port> | Connect to a server at a specified IP, with the specified port | connect 192.168.0.1:12871 |
itemlist | List all items and their codes | itemlist | |
kill | USE WITH CAUTION. Commit suicide. | kill | |
time | Dumps the time of day. | ||
deleteprefs | This will delete all stored preferences. |
Server Commands[edit | edit source]
These commands can only be executed on the server. Some can only be executed before loading a savegame. If you are on the client, and are an administrator, you can execute these commands on the server by prepending `rcon` in your console, or put them in your autoexec.cfg. ANY commands not in the autoexec will be deleted upon server restart.
Modding[edit | edit source]
Command | Arguments | Description | Example |
---|---|---|---|
loadmod | <workshopID> (<workshopID>...) | Loads a mod by its workshop ID. You can specify multiple mods by separating ids with whitespace.
| loadmod 714026119 704019543 |
ignoresharedenvironment | Tells the server to not load the shared environment. Use this command to speed up connection times and reduce memory usage, if you aren't using any in-built assets in your map. NOTE THAT THIS INCLUDES ANY WORKSHOP MOD!!! You can not use this if you use any workshop mods (loadmod 12345) | ignoresharedenvironment | |
bakenavmesh | Attempts to bake out a navmesh for the current level. Use for creating navmeshes for custom maps. | bakenavmesh |
CVARS[edit | edit source]
Networking[edit | edit source]
Save Management[edit | edit source]
Command | Arguments | Description | Example |
---|---|---|---|
autobackupinterval | <seconds> | Sets how often the server should backup its autosave | autobackupinterval 7200 |
wipeinterval | <seconds> | Sets the server wipe schedule, as displayed in the server browser, in seconds. A negative value will show no wipe. The value is the number of seconds, from when the save was created to when you will wipe. | wipeinterval 1209600 |
autosaveenabled | <value> | Sets whether to autosave the server. | autosaveenabled 0 |
savepath | <path> | Sets where the save file for the server will go. By default this is the same location as the executable. | savepath 'C:/MySaveFolder/' |
Hurt World For Mac Download
Gameplay[edit | edit source]
Command | Arguments | Description | Example |
---|---|---|---|
playerlootmode | <value> | Sets the player loot mode for the server.
| playerlootmode 3 |
spawncooldown | <speed> <value> | Sets how spawn cooldown works. The <speed> parameter is how quickly spawn times fall back down to 10 seconds. The <value> is how much the spawn time increases upon death | spawncooldown -0.1 10 |
stakedeauthtime | <seconds> | Sets the time in seconds a full ownership stake will take to deauthorise. | stakedeauthtime 7200 |
Structures and Construction[edit | edit source]
Hurtworld Machine Wrench
Command | Arguments | Description | Example |
---|---|---|---|
creativemode | <bool> | Turn creative mode on and off (free build). Value as 0 for off, 1 for on. | creativemode 1 |
structurecomplexitylimit | <category> <value> | Sets the build limit for structures - basically how many polygons a building can be in a single cell. The categories are: 0 = Structures (default=50,000), 1 = Machines (default=200), 2 = Plants (default=25)
| structurecomplexitylimit 0 50000 |
structureframepacketlimit | <value> | This is a throttle on how many packets the initial structure sync will use per frame. Increase this if players take too long to download the structures on your server. Decrease this if you notice lag when players are connecting. The default value is 200.
| structureframepacketlimit 200 |
structuredecayenabled | <bool> | Turn structure decay on and off. | structuredecayenabled 1 |
structuredecayfrequency | <seconds> | How often a structure will be damaged by decay. Low values may have a performance impact. Default is 600. | structuredecayfrequency 600 |
structuredecaydamage | <damage> OR <minDamage> <maxDamage> | How much damage will be done when a structure decays. If you give one value, the damage is set to that value. If you give two, it will be a range between those two values. Default is 5 - 10. | structuredecaydamage 5 10 |
structuredecaymodifytime | <seconds> | How long a structure must be both unclaimed and unmodified, before it begins to decay. Default is 24 hours. | structuredecaymodifytime 86400 |
Chat[edit | edit source]
Hurtworld Mac 10
Command | Arguments | Description | Example |
---|---|---|---|
chatspambudget | <value> | Sets the chat spam filter threshold. Lower values mean players will be muted sooner. Default value is 500. | chatspambudget 200 |
chatconnectionmessagesenabled | <value> | Sets whether the server displays connection/disconnection messages. | chatconnectionmessagesenabled 0 |
chatdeathmessagesenabled | <value> | Sets whether the server displays death messages. | chatdeathmessagesenabled 0 |
mute | <steamID> <seconds> | Mutes the given player for the given amount of time. | mute 76561197968052866 600 |
unmute | <steamID> | Unmutes the given player. |
Performance[edit | edit source]
Command | Arguments | Description | Example |
---|---|---|---|
loadbalancerframebudget | <value> | Sets how many resources the Loadbalancer can use per frame. The default is 100. Increase this number if you have high server FPS but slowupdate cycle rates. Below is how you might improve performance using this command. It is not dangerous to your save state, however may provide variable results, or even no result at all.
| loadbalancerframebudget 100 |
targetfps | <value> | Sets the target fps for a server. A negative value will make this unlimited
| targetfps -1 |
monitorloadbalancer | <bool> | Use to debug and see what is taking up time in the Load Balancer. After enabling monitoring, wait 1 minute and then run the `dumploadbalancer` command. Do not leave this enabled, as it has significant overhead. | monitorloadbalancer 1 |
spawnercellupdatesperframe | <value> | Determines how much time spawners can take. If you think the spawner is running too slowly and players aren't getting the spawns you would expect, try increasing this number. Default is 10. | spawnercellupdatesperframe 10 |
Vehicles[edit | edit source]
Command | Arguments | Description | Example |
---|---|---|---|
vehicledecaytime | <seconds> | How fast an unclaimed vehicle will despawn. Default is 3 hours. | vehicledecaytime 14400 |
Items List V2 : Soon ![edit | edit source]
ID | NAME | COMMAND |
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Hurtworld Mac 10 Ammo
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